Tutorials

Flutter localization and internationalization (i18n) with examples

Ilya Krukowski,Updated on September 23, 2024·14 min read
Flutter localization and internationalization i18n with examples

If you're a mobile developer, you might already be familiar with Flutter, Google's open-source UI toolkit for building beautiful, natively compiled applications for mobile, web, and desktop from a single codebase.

Initially known as "Sky" and exclusive to Android, Flutter now supports iOS, Linux, Mac, Windows, and Google Fuchsia. An essential aspect of using Flutter is mastering Flutter localization to make your app accessible to a global audience.

Integrating software internationalization practices can enhance your Flutter localization process, ensuring your app meets the diverse needs of users across different regions.

A well-structured localization process ensures seamless integration of translations and cultural adaptations within the app, optimizing user experience across all markets.

In this article, you'll learn how to easily translate your Flutter application into multiple languages, leveraging effective translation management techniques to streamline the process.

You might be also interested in checking out our Flutter SDK, which offers over-the-air support for your apps.

Flutter localization and internationalization

Prerequisites for Flutter localization

In this article, we'll explore how to add Flutter i18n and l10n to your application. Before diving into the internationalization part, you'll need to set up your working environment by following the official guide at docs.flutter.dev.

This tutorial assumes you have basic knowledge of Flutter. Once you have everything installed, create a new Flutter application by running:

flutter create i18n_demo

We also need content to demonstrate the process of Flutter localization, so let's do some more preparations.

Source code can be found on GitHub.

Preparing the Flutter app

We'll create most of the files inside the lib folder. Unless stated otherwise, you should work within that folder.

First, open lib and modify the main.dart file as follows:

import 'package:flutter/material.dart';
import 'package:i18n_demo/app/my_app.dart';

void main() {
  runApp(const MyApp());
}

Next, inside, create an app folder with a my_app.dart file:

import 'package:flutter/material.dart';
import 'package:i18n_demo/app/pages/my_home_page.dart';

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter i18n',
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MyHomePage(),
    );
  }
}

Finally, in the app folder, create a new pages directory with a my_home_page.dart file. Add the following classes:

import 'package:flutter/material.dart';

class MyHomePage extends StatefulWidget {
  const MyHomePage({super.key});

  @override
  State<MyHomePage> createState() => _MyHomePageState();
}

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    setState(() {
      _counter++;
    });
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: const Text("Welcome!"),
      ),
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const Text("Press the button below"),
            Text(
              "Times pressed: $_counter",
              style: Theme.of(context).textTheme.headlineMedium,
            ),
          ],
        ),
      ),
      floatingActionButton: FloatingActionButton(
        onPressed: _incrementCounter,
        tooltip: 'Increment',
        child: const Icon(Icons.add),
      ),
    );
  }
}

This sets up a simple app with a button that increments a counter when pressed.

Now we are ready to proceed to the main part and implement software localization!

Internationalization libraries

To start with localization, we need to add two dependencies: flutter_localizations and intl. These libraries handle most of the heavy lifting.

Run these commands:

flutter pub add flutter_localizations --sdk=flutter
flutter pub add intl:any

After installing the dependencies, open the pubspec.yaml file in the project root. Find the flutter section and add the generate setting:

# The following section is specific to Flutter packages.
flutter:
  generate: true

Next, in the project root, create a file called l10n.yaml with the following contents:

arb-dir: lib/l10n
template-arb-file: intl_en.arb
output-localization-file: app_localizations.dart

This file specifies where our translation files will be located, what the template file is, and where the compiled translations should be placed. For more options, refer to the official docs.

That's it! Now let's take care of the translation files.

Creating Flutter translation files

ARB files and Flutter localization

Translations for Flutter apps are usually stored in ARB files, which are similar to JSON files. These simple key-value files will be compiled into special Dart files used by the app.

Start by creating an l10n directory within the lib folder. Inside, create two files: intl_en.arb and intl_ru.arb to store English and Russian translations. You can choose any other locale as Flutter supports over a hundred languages.

Let's provide the English text first:

{
  "@@locale": "en",
  "appTitle": "Flutter i18n",
  "@appTitle": {
    "description": "Main application title"
  },
  "welcome": "Welcome!"
}

A few things to note:

  • @@locale specifies the language of this file.
  • appTitle and welcome are the translation keys used in the source code. Their values are the actual translations.
  • @appTitle is metadata for the appTitle translation keys. While not mandatory, metadata provides context for translators.

Now, let's tweak the intl_ru.yaml file for Russian translations:

{
  "@@locale": "ru",
  "appTitle": "Flutter i18n",
  "welcome": "Добро пожаловать!"
}

In this file, we typically don't provide metadata but we still have to provide the country code.

Compiling Dart files from ARB

Although you and your translators will work with ARB files, Flutter requires translations in a different format. Convert the ARBs into Dart files by running:

flutter gen-l10n

Rerun this command whenever you update your translations.

You'll notice a new .dart_tool/flutter_gen/gen_l10n folder in the project root. It contains three files: app_localizations.dart, app_localizations_en.dart, and app_localizations_ru.dart. The first file stores information about all supported locales and exposes useful methods, while the other two store the translations.

Avoid modifying these files manually as they will be recompiled every time you run the flutter gen-l10n command.

Performing simple translations

All right, so now that we have two translation keys it's time to use them in the source code.

Translating the app title

First, I'd like to display the app title. Open the app/my_app.dart file and import the app_localizations.dart:

import 'package:flutter_gen/gen_l10n/app_localizations.dart';

Next, provide information about the supported locales and configure delegates. Modify the file as follows:

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      title: 'Flutter i18n',
      localizationsDelegates: AppLocalizations.localizationsDelegates, // <--- add this
      supportedLocales: AppLocalizations.supportedLocales, // <--- add this
      theme: ThemeData(
        colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
        useMaterial3: true,
      ),
      home: const MyHomePage(),
    );
  }
}

Finally, replace the title with the onGenerateTitle:

class MyApp extends StatelessWidget {
  // ...

  Widget build(BuildContext context) {
    return MaterialApp(
      onGenerateTitle: (context) => AppLocalizations.of(context)!.appTitle, // <---
      // ...
    );
  }
}

This code sample shows how to use translation keys in your app by referencing AppLocalizations class and calling the property named after your translation key (appTitle in this case).

Displaying the welcoming message

For another example, open the app/pages/my_home_page.dart file and add this import:

import 'package:flutter_gen/gen_l10n/app_localizations.dart';

Then, tweak your widget by adjusting its title and taking advantage of the AppLocalizations class:

class _MyHomePageState extends State<MyHomePage> {
  int _counter = 0;

  void _incrementCounter() {
    // ...
  }

  @override
  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        backgroundColor: Theme.of(context).colorScheme.inversePrimary,
        title: Text(AppLocalizations.of(context)!.welcome), // <--- add this
      ),
      body: Center(
        // ...
      ),
      // ...
    );
  }
}

In this case, we don't need to use onGenerateTitle (it's only needed for the global title).

That's it! You can now run your Flutter app on a mobile phone or emulator to ensure everything runs smoothly. If you change the system locale in the phone settings, the app will be translated accordingly.

Interpolation and placeholders in Flutter translations

Inserting custom text

To enhance your Flutter localization, you might need to interpolate custom values within your translations.

Let's say we want to display copyright information with the company name. Update the intl_en.arb file in the lib/l10n directory:

{
  "@@locale": "en",

  // ...

  "createdBy": "Tutorial by {company}",
  "@createdBy": {
    "description": "Copyright message",
    "placeholders": {
      "company": {
        "type": "String",
        "example": "Demo"
      }
    }
  }
}

Here, {company} is a placeholder for which we can provide a value in the source code. The metadata explains the expected type and gives an example.

Now, update the intl_ru.arb file for Russian:

{
  "@@locale": "ru",
  
  // ...

  "createdBy": "Руководство от {company}"
}

The placeholder name must remain the same, but the translation text can be modified as needed.

Remember to run the flutter gen-l10n command.

Next, open app/pages/my_home_page.dart and add a new text widget:

class _MyHomePageState extends State<MyHomePage> {
  // ...

  Widget build(BuildContext context) {
    return Scaffold(
      // ...
      body: Center(
        child: Column(
          // ...
          children: <Widget>[
            Text(AppLocalizations.of(context)!.createdBy('Lokalise')), // <--- add this
            const Text("Press the button below"),
            // ...
          ],
        ),
      ),
      // ...
    );
  }
}

Here, we provide the company name as an argument. The createdBy method looks like this:

String createdBy(String company) {
    return 'Tutorial by $company';
  }

So, it's nothing too complex, really.

Displaying the currently set locale

We can use interpolation to display the currently set locale.

First, create a new current_locale_widget.dart in the app/widgets folder. Add localizations widget:

import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';

class CurrentLocaleWidget extends StatelessWidget {
  const CurrentLocaleWidget({super.key});

  @override
  Widget build(BuildContext context) {
    final locale = Localizations.localeOf(context);

    return Center(
        child: Text(
      AppLocalizations.of(context)!.currentLocale(locale.toString()),
      style: Theme.of(context).textTheme.headlineMedium,
    ));
  }
}

Fetch the currently set locale using the localeOf method and display it using the currentLocale method.

Next, import and display this widget in my_home_page.dart:

// ...
import 'package:i18n_demo/app/widgets/current_locale_widget.dart'; // <--- add this

// ...

class _MyHomePageState extends State<MyHomePage> {
  // ...

  Widget build(BuildContext context) {
    return Scaffold(
      // ...
      body: Center(
        child: Column(
          mainAxisAlignment: MainAxisAlignment.center,
          children: <Widget>[
            const CurrentLocaleWidget(), // <--- add this
            Text(AppLocalizations.of(context)!.createdBy('Lokalise')),
            // ...
          ],
        ),
      ),
      // ...
    );
  }
}

Finally, add English translation in the intl_en.arb file:

{
  // ...

  "currentLocale": "Current locale is {locale}"
}

And the Russian one in the intl_ru.arb file:

{
  // ...

  "currentLocale": "Текущая локаль: {locale}"
}

Great job! You've successfully used interpolation and placeholders in Flutter localization.

More Flutter localization and i18n features

Date and time localization

Let's move on to localizing date and time in Flutter.

First, add a new Text widget before or after the const CurrentLocaleWidget() in the my_home_page.dart file:

/ ...

children: <Widget>[
  const LanguageWidget(),
  Text(AppLocalizations.of(context)!.currentDate(DateTime.now())), // <--- add this
  Text(AppLocalizations.of(context)!.pressButton),
  // ... other text widgets here...
],

// ...

We are displaying the current date and time. Different formats can represent this information, and the DateFormat class from the intl package helps us choose the appropriate format.

To display the current year, month, weekday, and day, update the intl_en.arb file by adding localized string:

{
  // ...

  "currentDate": "Today is {date}",
  "@currentDate": {
    "description": "Localized current date",
    "placeholders": {
      "date": {
        "type": "DateTime",
        "format": "yMMMMEEEEd"
      }
    }
  }
}

The yMMMMEEEEd format is predefined in the DateFormat class. Note that it must be provided in the metadata.

For the intl_ru.arb file, you can omit the metadata:

{
  // ...

  "currentDate": "Сегодня {date}"
}

That's it!

Localizing numbers and currencies

Next, we'll localize number and currency information.

Add another Text widget in the my_home_page.dart file:

// ...

children: <Widget>[
  const LanguageWidget(),
  Text(AppLocalizations.of(context)!.currentDate(DateTime.now())), 
  Text(AppLocalizations.of(context)!.currencyDemo(1234567)), // <--- add this
  // ... other text widgets here...
],

// ...

Flutter provides predefined number formats, which you can find in the NumberFormat class documentation.

Update the intl_en.arb file:

{
  // ...

  "currencyDemo": "Here's a demo price: {value}",
  "@currencyDemo": {
    "description": "A demo showing how to localize currency",
    "placeholders": {
      "value": {
        "type": "int",
        "format": "currency",
        "optionalParameters": {
          "decimalDigits": 2
        }
      }
    }
  }
}

This example uses the currency format, which follows the pattern <CURRENCY_NAME><FORMATTED_NUMBER>. For the English locale, the default currency is USD, while for Russian, it's RUB. We also specify two decimal digits.

Update the intl_ru.arb file:

{
  // ...

  "currencyDemo": "Демонстрационная цена: {value}"
}

Great — our currency information is properly localized!

Pluralization

Pluralization adjusts the text based on a count. We have a button that increments a counter, so let's adjust the displayed text according to the counter's value.

First, update the Text widgets in the my_home_page.dart file:

children: <Widget>[
  const CurrentLocaleWidget(),

  // ...

  Text(AppLocalizations.of(context)!.pressButton), // <-- change this

  Text(
   AppLocalizations.of(context)!.buttonPressed(_counter), // <-- change this
   style: Theme.of(context).textTheme.headlineMedium,
  ),
],

Then, update the intl_en.arb file:

{
  "pressButton": "Press the button below",
  "buttonPressed": "{count, plural, =0{Has not pressed yet} =1{Pressed 1 time} other{Pressed {count} times}}",
  "@buttonPressed": {
    "description": "Shows how many times the button has been pressed (pluralized)",
    "placeholders": {
      "count": {
        "type": "num",
        "format": "compact"
      }
    }
  }
}

The buttonPressed key uses a plural expression to display different texts based on the count value. There are three cases: when count equals zero, one, or any other value.

Flutter also supports the select expression for handling gender information:

"pronoun": "{gender, select, male{he} female{she} other{they}}",
"@pronoun": {
  "description": "A gendered message",
  "placeholders": {
    "gender": {
      "type": "String"
    }
  }
}

Finally, let's add the translations within the intl_ru.arb file:

{
  // ...

  "pressButton": "Нажмите кнопку ниже",
  "buttonPressed": "{count, plural, =0{Не было нажатий} =1{Нажата 1 раз} few{Нажата {count} раза} other{Нажата {count} раз}}"
}

Different languages have different pluralization rules. In this case, Russian requires four options (plural forms).

That's it! You've now translated your app, and you can rerun it to ensure everything works smoothly.

Switching the locale programmatically

While the app language can be changed by switching the system locale, this isn't always convenient. Let's see a simple way to add a locale switcher to your Flutter app.

Adding a locale provider

First, we'll need to add a new dependency called provider that will help us manage state. Run the following command:

flutter pub add provider

Next, create a locale_provider.dart file inside the app/providers directory:

import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';

class LocaleProvider extends ChangeNotifier {
  Locale _locale = const Locale("en");

  Locale get locale => _locale;

  void setLocale(Locale locale) {
    if (!AppLocalizations.supportedLocales.contains(locale)) return;

    _locale = locale;
    notifyListeners();
  }
}

A few key points:

  • The default locale is set to en.
  • The setLocale method checks if the requested locale is supported, then switches it and notifies listeners.

Next, use this provider in the my_app.dart file. Add these imports:

import 'package:i18n_demo/app/providers/locale_provider.dart';
import 'package:provider/provider.dart';

Wrap the main part of the code in the ChangeNotifierProvider, updating your file to:

class MyApp extends StatelessWidget {
  const MyApp({super.key});

  @override
  Widget build(BuildContext context) => ChangeNotifierProvider( // <--- add this
      create: (context) => LocaleProvider(), // <--- add this
      builder: (context, child) { // <--- add this
        final provider = Provider.of<LocaleProvider>(context); // <--- add this

        return MaterialApp(
          localizationsDelegates: AppLocalizations.localizationsDelegates,
          supportedLocales: AppLocalizations.supportedLocales,
          locale: provider.locale, // <--- add this
          onGenerateTitle: (context) => AppLocalizations.of(context)!.appTitle,
          theme: ThemeData(
            colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple),
            useMaterial3: true,
          ),
          home: const MyHomePage(),
        );
      });
}

Here, we're providing the locale and reading the current locale from the provider.

Creating a locale switcher

Now, create a locale_switcher_widget.dart file in the app/widgets folder. Add these imports:

import 'package:flutter/material.dart';
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
import 'package:i18n_demo/app/providers/locale_provider.dart';
import 'package:provider/provider.dart';

Then, code the widget itself:

class LocaleSwitcherWidget extends StatelessWidget {
  const LocaleSwitcherWidget({super.key});

  @override
  Widget build(BuildContext context) {
    final provider = Provider.of<LocaleProvider>(context);
    final locale = provider.locale;

    return DropdownButtonHideUnderline(
      child: DropdownButton(
        value: locale,
        icon: Container(width: 12),
        items: AppLocalizations.supportedLocales.map(
          (nextLocale) {
            return DropdownMenuItem(
              value: nextLocale,
              onTap: () {
                final provider =
                    Provider.of<LocaleProvider>(context, listen: false);

                provider.setLocale(nextLocale);
              },
              child: Center(
                child: Text(nextLocale.toString()),
              ),
            );
          },
        ).toList(),
        onChanged: (_) {},
      ),
    );
  }
}

This widget reads the currently set locale and displays a dropdown menu. It lists all supported locales and includes an onTap event that calls the setLocale method in our provider.

Displaying the language switcher

Import the locale_switcher_widget.dart in the my_home_page.dart file:

import 'package:i18n_demo/app/widgets/locale_switcher_widget.dart';

Then, add the locale switcher to the AppBar actions:

class _MyHomePageState extends State<MyHomePage> {
  // ...

  Widget build(BuildContext context) {
    return Scaffold(
      appBar: AppBar(
        // ...
        actions: const [ // <--- add this
          LocaleSwitcherWidget(),
          SizedBox(width: 12),
        ],
      ),
      body: Center(
        // ...
      ),
      // ...
    );
  }
}

Awesome! Now reload the app and try switching locales using the dropdown in the top menu.

Use Lokalise AI to translate into multiple locales

Managing translation files can be tedious, especially for larger applications. Additionally, you might need to support languages you don't speak. You can hire a professional or use AI. Meet Lokalise, a translation management system that simplifies Flutter localization and supports ARB files fully. With features like:

  • Easy integration with services (GitHub, Figma, Asana, and more)
  • Collaborative translations
  • Translation quality assurance tools
  • Centralized dashboard for managing translations
  • Plus, loads of others

Lokalise makes it easy to expand your Flutter app to various locales and enhances your localization workflow.

Uploading ARB translation files

To get started, sign up for a free trial (no credit card information required). In your projects dashboard, click the New project button:

null

In the dialog, choose Web and mobile:

What would you like to localize

Next, give your project a name, choose English (or another default language) as the Base language, and choose one or more Target languages (the ones to translate into):

Web and Mobile app

Let's suppose that I would now like to translate into French in addition to Russian.

Then hit Create project.

On the next screen, click Upload files:

Upload Language file in any format

Choose the ARB files from your project (don't upload Dart files). You can upload intl_en.arb unless you need to adjust Russian translations.

Check the Detect ICU plurals option if you use pluralization in your ARB files (because the plural is actually an ICU expression):

null

The main part of the screen will look like this:

null

To manage filenames better, add a %LANG_ISO% placeholder. Click the filename and provide this placeholder, which will be replaced with the locale code upon export.

null

Adding this placeholder is beneficial because it will be replaced with the actual locale code once the file is exported back to the project. Otherwise, all the translation files will have identical names.

Press "Import files" when ready.

Next, click "Editor" in the top menu to view your translations:

null

You might notice that the buttonPressed key lacks the zero plural form because it's not standard for English, which only has one and other.

For additional forms, click the languages dropdown in the top menu, select the desired locale, and go to Settings:

3 languages

Enable the Custom plural forms switch and adjust as needed:

null

Re-upload the translation file, enabling Detect ICU plurals and Replace modified values options.

You can manually edit these texts or use Lokalise AI for translations.

Using Lokalise AI

So, let's employ Lokalise AI to translate into French. Select all your translation keys by checking the box in the top left corner:

null

Select Create a task from the dialog and hit Proceed:

null

Pick the Automatic translation task type, name it, and optionally provide additional instructions for the AI:

null

Click Next.

Choose the Source language (English in my case) and one or more Target languages to translate into:

Task scope

Press Create task and wait for the AI to complete the translations. You'll receive a notification email once done.

Return to the editor to review the translations:

2023-10-11-19_03_24-Flutter-_-Lokalise-—-Mozilla-Firefox.png

Note that the AI correctly handles plural forms. However, double-check all AI-generated translations for accuracy.

Once ready, download your translations back to the Flutter project.

Downloading translation files

Click Download in the top menu and choose Flutter (.arb) from the File format dropdown:

null

Avoid picking Flutter SDK as it relates to OTA, which we’ll briefly discuss soon.

Now pick one or more languages to include in the download bundle. Since I have only amended the French translations, I'll choose one language:

null

Then click Build and download:

null

Extract the archive into the l10n folder of the project and run the flutter gen-l10n command again.

Run the app to ensure it supports three languages. How cool is that?

Introducing the over-the-air flow

Lokalise also offers a feature called over the air (OTA). It allows you to deliver updated translations to users without releasing a new app version. Sounds like magic? Well, it’s pretty close, and you can easily set it up in your Flutter project.

Check out the OTA tutorial for full details on utilizing this feature.

Conclusion

So, in this article we have learned how to translate Flutter apps into multiple languages, how to perform pluralization and localization, and how to programmatically set the locale. On top of that, we have utilized AI to translate our app into a new language. Great job!

You may also be interested in reading our article on Android localization.

Thank you for staying with me today and happy coding!

Tutorials

Author

1517544791599.jpg

Lead of content, SDK/integrations dev

Ilya is a lead of content/documentation/onboarding at Lokalise, an IT tutor and author, web developer, and ex-Microsoft/Cisco specialist. His primary programming languages are Ruby, JavaScript, Python, and Elixir. He enjoys coding, teaching people and learning new things. In his free time he writes educational posts, participates in OpenSource projects, goes in for sports and plays music.

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