If you’re a mobile developer, you might already be familiar with Flutter, Google’s open-source UI toolkit for building beautiful, natively compiled applications for mobile, web, and desktop from a single codebase.
Initially known as “Sky” and exclusive to Android, Flutter now supports iOS, Linux, Mac, Windows, and Google Fuchsia. An essential aspect of using Flutter is mastering Flutter localization to make your app accessible to a global audience.
Integrating software internationalization practices can enhance your Flutter localization process, ensuring your app meets the diverse needs of users across different regions.
A well-structured localization process ensures seamless integration of translations and cultural adaptations within the app, optimizing user experience across all markets.
In this article, you’ll learn how to easily translate your Flutter application into multiple languages, leveraging effective translation management techniques to streamline the process.
You might be also interested in checking out our Flutter SDK, which offers over-the-air support for your apps.
Flutter localization and internationalization
Prerequisites for Flutter localization
In this article, we’ll explore how to add Flutter i18n and l10n to your application. Before diving into the internationalization part, you’ll need to set up your working environment by following the official guide at docs.flutter.dev.
This tutorial assumes you have basic knowledge of Flutter. Once you have everything installed, create a new Flutter application by running:
flutter create i18n_demo
We also need content to demonstrate the process of Flutter localization, so let’s do some more preparations.
Source code can be found on GitHub.
Preparing the Flutter app
We’ll create most of the files inside the lib
folder. Unless stated otherwise, you should work within that folder.
First, open lib
and modify the main.dart
file as follows:
import 'package:flutter/material.dart'; import 'package:i18n_demo/app/my_app.dart'; void main() { runApp(const MyApp()); }
Next, inside, create an app
folder with a my_app.dart
file:
import 'package:flutter/material.dart'; import 'package:i18n_demo/app/pages/my_home_page.dart'; class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter i18n', theme: ThemeData( colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), useMaterial3: true, ), home: const MyHomePage(), ); } }
Finally, in the app
folder, create a new pages
directory with a my_home_page.dart
file. Add the following classes:
import 'package:flutter/material.dart'; class MyHomePage extends StatefulWidget { const MyHomePage({super.key}); @override State<MyHomePage> createState() => _MyHomePageState(); } class _MyHomePageState extends State<MyHomePage> { int _counter = 0; void _incrementCounter() { setState(() { _counter++; }); } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( backgroundColor: Theme.of(context).colorScheme.inversePrimary, title: const Text("Welcome!"), ), body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ const Text("Press the button below"), Text( "Times pressed: $_counter", style: Theme.of(context).textTheme.headlineMedium, ), ], ), ), floatingActionButton: FloatingActionButton( onPressed: _incrementCounter, tooltip: 'Increment', child: const Icon(Icons.add), ), ); } }
This sets up a simple app with a button that increments a counter when pressed.
Now we are ready to proceed to the main part and implement software localization!
Internationalization libraries
To start with localization, we need to add two dependencies: flutter_localizations
and intl
. These libraries handle most of the heavy lifting.
Run these commands:
flutter pub add flutter_localizations --sdk=flutter flutter pub add intl:any
After installing the dependencies, open the pubspec.yaml
file in the project root. Find the flutter
section and add the generate
setting:
# The following section is specific to Flutter packages. flutter: generate: true
Next, in the project root, create a file called l10n.yaml
with the following contents:
arb-dir: lib/l10n template-arb-file: intl_en.arb output-localization-file: app_localizations.dart
This file specifies where our translation files will be located, what the template file is, and where the compiled translations should be placed. For more options, refer to the official docs.
That’s it! Now let’s take care of the translation files.
Creating Flutter translation files
ARB files and Flutter localization
Translations for Flutter apps are usually stored in ARB files, which are similar to JSON files. These simple key-value files will be compiled into special Dart files used by the app.
Start by creating an l10n
directory within the lib
folder. Inside, create two files: intl_en.arb
and intl_ru.arb
to store English and Russian translations. You can choose any other locale as Flutter supports over a hundred languages.
Let’s provide the English text first:
{ "@@locale": "en", "appTitle": "Flutter i18n", "@appTitle": { "description": "Main application title" }, "welcome": "Welcome!" }
A few things to note:
@@locale
specifies the language of this file.appTitle
andwelcome
are the translation keys used in the source code. Their values are the actual translations.@appTitle
is metadata for theappTitle
translation keys. While not mandatory, metadata provides context for translators.
Now, let’s tweak the intl_ru.yaml
file for Russian translations:
{ "@@locale": "ru", "appTitle": "Flutter i18n", "welcome": "Добро пожаловать!" }
In this file, we typically don’t provide metadata but we still have to provide the country code.
Compiling Dart files from ARB
Although you and your translators will work with ARB files, Flutter requires translations in a different format. Convert the ARBs into Dart files by running:
flutter gen-l10n
Rerun this command whenever you update your translations.
You’ll notice a new .dart_tool/flutter_gen/gen_l10n
folder in the project root. It contains three files: app_localizations.dart
, app_localizations_en.dart
, and app_localizations_ru.dart
. The first file stores information about all supported locales and exposes useful methods, while the other two store the translations.
Avoid modifying these files manually as they will be recompiled every time you run the flutter gen-l10n
command.
Performing simple translations
All right, so now that we have two translation keys it’s time to use them in the source code.
Translating the app title
First, I’d like to display the app title. Open the app/my_app.dart
file and import the app_localizations.dart
:
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
Next, provide information about the supported locales and configure delegates. Modify the file as follows:
class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) { return MaterialApp( title: 'Flutter i18n', localizationsDelegates: AppLocalizations.localizationsDelegates, // <--- add this supportedLocales: AppLocalizations.supportedLocales, // <--- add this theme: ThemeData( colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), useMaterial3: true, ), home: const MyHomePage(), ); } }
Finally, replace the title
with the onGenerateTitle
:
class MyApp extends StatelessWidget { // ... Widget build(BuildContext context) { return MaterialApp( onGenerateTitle: (context) => AppLocalizations.of(context)!.appTitle, // <--- // ... ); } }
This code sample shows how to use translation keys in your app by referencing AppLocalizations
class and calling the property named after your translation key (appTitle
in this case).
Displaying the welcoming message
For another example, open the app/pages/my_home_page.dart
file and add this import:
import 'package:flutter_gen/gen_l10n/app_localizations.dart';
Then, tweak your widget by adjusting its title and taking advantage of the AppLocalizations
class:
class _MyHomePageState extends State<MyHomePage> { int _counter = 0; void _incrementCounter() { // ... } @override Widget build(BuildContext context) { return Scaffold( appBar: AppBar( backgroundColor: Theme.of(context).colorScheme.inversePrimary, title: Text(AppLocalizations.of(context)!.welcome), // <--- add this ), body: Center( // ... ), // ... ); } }
In this case, we don’t need to use onGenerateTitle
(it’s only needed for the global title).
That’s it! You can now run your Flutter app on a mobile phone or emulator to ensure everything runs smoothly. If you change the system locale in the phone settings, the app will be translated accordingly.
Interpolation and placeholders in Flutter translations
Inserting custom text
To enhance your Flutter localization, you might need to interpolate custom values within your translations.
Let’s say we want to display copyright information with the company name. Update the intl_en.arb
file in the lib/l10n
directory:
{ "@@locale": "en", // ... "createdBy": "Tutorial by {company}", "@createdBy": { "description": "Copyright message", "placeholders": { "company": { "type": "String", "example": "Demo" } } } }
Here, {company}
is a placeholder for which we can provide a value in the source code. The metadata explains the expected type and gives an example.
Now, update the intl_ru.arb
file for Russian:
{ "@@locale": "ru", // ... "createdBy": "Руководство от {company}" }
The placeholder name must remain the same, but the translation text can be modified as needed.
Remember to run the flutter gen-l10n
command.
Next, open app/pages/my_home_page.dart
and add a new text widget:
class _MyHomePageState extends State<MyHomePage> { // ... Widget build(BuildContext context) { return Scaffold( // ... body: Center( child: Column( // ... children: <Widget>[ Text(AppLocalizations.of(context)!.createdBy('Lokalise')), // <--- add this const Text("Press the button below"), // ... ], ), ), // ... ); } }
Here, we provide the company name as an argument. The createdBy
method looks like this:
String createdBy(String company) { return 'Tutorial by $company'; }
So, it’s nothing too complex, really.
Displaying the currently set locale
We can use interpolation to display the currently set locale.
First, create a new current_locale_widget.dart
in the app/widgets
folder. Add localizations widget:
import 'package:flutter/material.dart'; import 'package:flutter_gen/gen_l10n/app_localizations.dart'; class CurrentLocaleWidget extends StatelessWidget { const CurrentLocaleWidget({super.key}); @override Widget build(BuildContext context) { final locale = Localizations.localeOf(context); return Center( child: Text( AppLocalizations.of(context)!.currentLocale(locale.toString()), style: Theme.of(context).textTheme.headlineMedium, )); } }
Fetch the currently set locale using the localeOf
method and display it using the currentLocale
method.
Next, import and display this widget in my_home_page.dart
:
// ... import 'package:i18n_demo/app/widgets/current_locale_widget.dart'; // <--- add this // ... class _MyHomePageState extends State<MyHomePage> { // ... Widget build(BuildContext context) { return Scaffold( // ... body: Center( child: Column( mainAxisAlignment: MainAxisAlignment.center, children: <Widget>[ const CurrentLocaleWidget(), // <--- add this Text(AppLocalizations.of(context)!.createdBy('Lokalise')), // ... ], ), ), // ... ); } }
Finally, add English translation in the intl_en.arb
file:
{ // ... "currentLocale": "Current locale is {locale}" }
And the Russian one in the intl_ru.arb
file:
{ // ... "currentLocale": "Текущая локаль: {locale}" }
Great job! You’ve successfully used interpolation and placeholders in Flutter localization.
More Flutter localization and i18n features
Date and time localization
Let’s move on to localizing date and time in Flutter.
First, add a new Text widget before or after the const CurrentLocaleWidget()
in the my_home_page.dart
file:
/ ... children: <Widget>[ const LanguageWidget(), Text(AppLocalizations.of(context)!.currentDate(DateTime.now())), // <--- add this Text(AppLocalizations.of(context)!.pressButton), // ... other text widgets here... ], // ...
We are displaying the current date and time. Different formats can represent this information, and the DateFormat
class from the intl
package helps us choose the appropriate format.
To display the current year, month, weekday, and day, update the intl_en.arb
file by adding localized string:
{ // ... "currentDate": "Today is {date}", "@currentDate": { "description": "Localized current date", "placeholders": { "date": { "type": "DateTime", "format": "yMMMMEEEEd" } } } }
The yMMMMEEEEd
format is predefined in the DateFormat
class. Note that it must be provided in the metadata.
For the intl_ru.arb
file, you can omit the metadata:
{ // ... "currentDate": "Сегодня {date}" }
That’s it!
Localizing numbers and currencies
Next, we’ll localize number and currency information.
Add another Text widget in the my_home_page.dart
file:
// ... children: <Widget>[ const LanguageWidget(), Text(AppLocalizations.of(context)!.currentDate(DateTime.now())), Text(AppLocalizations.of(context)!.currencyDemo(1234567)), // <--- add this // ... other text widgets here... ], // ...
Flutter provides predefined number formats, which you can find in the NumberFormat
class documentation.
Update the intl_en.arb
file:
{ // ... "currencyDemo": "Here's a demo price: {value}", "@currencyDemo": { "description": "A demo showing how to localize currency", "placeholders": { "value": { "type": "int", "format": "currency", "optionalParameters": { "decimalDigits": 2 } } } } }
This example uses the currency format, which follows the pattern <CURRENCY_NAME><FORMATTED_NUMBER>
. For the English locale, the default currency is USD, while for Russian, it’s RUB. We also specify two decimal digits.
Update the intl_ru.arb
file:
{ // ... "currencyDemo": "Демонстрационная цена: {value}" }
Great — our currency information is properly localized!
Pluralization
Pluralization adjusts the text based on a count. We have a button that increments a counter, so let’s adjust the displayed text according to the counter’s value.
First, update the Text widgets in the my_home_page.dart
file:
children: <Widget>[ const CurrentLocaleWidget(), // ... Text(AppLocalizations.of(context)!.pressButton), // <-- change this Text( AppLocalizations.of(context)!.buttonPressed(_counter), // <-- change this style: Theme.of(context).textTheme.headlineMedium, ), ],
Then, update the intl_en.arb
file:
{ "pressButton": "Press the button below", "buttonPressed": "{count, plural, =0{Has not pressed yet} =1{Pressed 1 time} other{Pressed {count} times}}", "@buttonPressed": { "description": "Shows how many times the button has been pressed (pluralized)", "placeholders": { "count": { "type": "num", "format": "compact" } } } }
The buttonPressed
key uses a plural expression to display different texts based on the count
value. There are three cases: when count
equals zero, one, or any other value.
Flutter also supports the select
expression for handling gender information:
"pronoun": "{gender, select, male{he} female{she} other{they}}", "@pronoun": { "description": "A gendered message", "placeholders": { "gender": { "type": "String" } } }
Finally, let’s add the translations within the intl_ru.arb
file:
{ // ... "pressButton": "Нажмите кнопку ниже", "buttonPressed": "{count, plural, =0{Не было нажатий} =1{Нажата 1 раз} few{Нажата {count} раза} other{Нажата {count} раз}}" }
Different languages have different pluralization rules. In this case, Russian requires four options (plural forms).
That’s it! You’ve now translated your app, and you can rerun it to ensure everything works smoothly.
Switching the locale programmatically
While the app language can be changed by switching the system locale, this isn’t always convenient. Let’s see a simple way to add a locale switcher to your Flutter app.
Adding a locale provider
First, we’ll need to add a new dependency called provider
that will help us manage state. Run the following command:
flutter pub add provider
Next, create a locale_provider.dart
file inside the app/providers
directory:
import 'package:flutter/material.dart'; import 'package:flutter_gen/gen_l10n/app_localizations.dart'; class LocaleProvider extends ChangeNotifier { Locale _locale = const Locale("en"); Locale get locale => _locale; void setLocale(Locale locale) { if (!AppLocalizations.supportedLocales.contains(locale)) return; _locale = locale; notifyListeners(); } }
A few key points:
- The default locale is set to
en
. - The
setLocale
method checks if the requested locale is supported, then switches it and notifies listeners.
Next, use this provider in the my_app.dart
file. Add these imports:
import 'package:i18n_demo/app/providers/locale_provider.dart'; import 'package:provider/provider.dart';
Wrap the main part of the code in the ChangeNotifierProvider
, updating your file to:
class MyApp extends StatelessWidget { const MyApp({super.key}); @override Widget build(BuildContext context) => ChangeNotifierProvider( // <--- add this create: (context) => LocaleProvider(), // <--- add this builder: (context, child) { // <--- add this final provider = Provider.of<LocaleProvider>(context); // <--- add this return MaterialApp( localizationsDelegates: AppLocalizations.localizationsDelegates, supportedLocales: AppLocalizations.supportedLocales, locale: provider.locale, // <--- add this onGenerateTitle: (context) => AppLocalizations.of(context)!.appTitle, theme: ThemeData( colorScheme: ColorScheme.fromSeed(seedColor: Colors.deepPurple), useMaterial3: true, ), home: const MyHomePage(), ); }); }
Here, we’re providing the locale and reading the current locale from the provider.
Creating a locale switcher
Now, create a locale_switcher_widget.dart
file in the app/widgets
folder. Add these imports:
import 'package:flutter/material.dart'; import 'package:flutter_gen/gen_l10n/app_localizations.dart'; import 'package:i18n_demo/app/providers/locale_provider.dart'; import 'package:provider/provider.dart';
Then, code the widget itself:
class LocaleSwitcherWidget extends StatelessWidget { const LocaleSwitcherWidget({super.key}); @override Widget build(BuildContext context) { final provider = Provider.of<LocaleProvider>(context); final locale = provider.locale; return DropdownButtonHideUnderline( child: DropdownButton( value: locale, icon: Container(width: 12), items: AppLocalizations.supportedLocales.map( (nextLocale) { return DropdownMenuItem( value: nextLocale, onTap: () { final provider = Provider.of<LocaleProvider>(context, listen: false); provider.setLocale(nextLocale); }, child: Center( child: Text(nextLocale.toString()), ), ); }, ).toList(), onChanged: (_) {}, ), ); } }
This widget reads the currently set locale and displays a dropdown menu. It lists all supported locales and includes an onTap
event that calls the setLocale
method in our provider.
Displaying the language switcher
Import the locale_switcher_widget.dart
in the my_home_page.dart
file:
import 'package:i18n_demo/app/widgets/locale_switcher_widget.dart';
Then, add the locale switcher to the AppBar
actions:
class _MyHomePageState extends State<MyHomePage> { // ... Widget build(BuildContext context) { return Scaffold( appBar: AppBar( // ... actions: const [ // <--- add this LocaleSwitcherWidget(), SizedBox(width: 12), ], ), body: Center( // ... ), // ... ); } }
Awesome! Now reload the app and try switching locales using the dropdown in the top menu.
Use Lokalise AI to translate into multiple locales
Managing translation files can be tedious, especially for larger applications. Additionally, you might need to support languages you don’t speak. You can hire a professional or use AI. Meet Lokalise, a translation management system that simplifies Flutter localization and supports ARB files fully. With features like:
- Easy integration with services (GitHub, Figma, Asana, and more)
- Collaborative translations
- Translation quality assurance tools
- Centralized dashboard for managing translations
- Plus, loads of others
Lokalise makes it easy to expand your Flutter app to various locales and enhances your localization workflow.
Uploading ARB translation files
To get started, sign up for a free trial (no credit card information required). In your projects dashboard, click the New project button:
In the dialog, choose Web and mobile:
Next, give your project a name, choose English (or another default language) as the Base language, and choose one or more Target languages (the ones to translate into):
Let’s suppose that I would now like to translate into French in addition to Russian.
Then hit Create project.
On the next screen, click Upload files:
Choose the ARB files from your project (don’t upload Dart files). You can upload intl_en.arb
unless you need to adjust Russian translations.
Check the Detect ICU plurals option if you use pluralization in your ARB files (because the plural
is actually an ICU expression):
The main part of the screen will look like this:
To manage filenames better, add a %LANG_ISO%
placeholder. Click the filename and provide this placeholder, which will be replaced with the locale code upon export.
Adding this placeholder is beneficial because it will be replaced with the actual locale code once the file is exported back to the project. Otherwise, all the translation files will have identical names.
Press “Import files” when ready.
Next, click “Editor” in the top menu to view your translations:
You might notice that the buttonPressed
key lacks the zero plural form because it’s not standard for English, which only has one
and other
.
For additional forms, click the languages dropdown in the top menu, select the desired locale, and go to Settings:
Enable the Custom plural forms switch and adjust as needed:
Re-upload the translation file, enabling Detect ICU plurals and Replace modified values options.
You can manually edit these texts or use Lokalise AI for translations.
Using Lokalise AI
So, let’s employ Lokalise AI to translate into French. Select all your translation keys by checking the box in the top left corner:
Select Create a task from the dialog and hit Proceed:
Pick the Automatic translation task type, name it, and optionally provide additional instructions for the AI:
Click Next.
Choose the Source language (English in my case) and one or more Target languages to translate into:
Press Create task and wait for the AI to complete the translations. You’ll receive a notification email once done.
Return to the editor to review the translations:
Note that the AI correctly handles plural forms. However, double-check all AI-generated translations for accuracy.
Once ready, download your translations back to the Flutter project.
Downloading translation files
Click Download in the top menu and choose Flutter (.arb) from the File format dropdown:
Avoid picking Flutter SDK as it relates to OTA, which we’ll briefly discuss soon.
Now pick one or more languages to include in the download bundle. Since I have only amended the French translations, I’ll choose one language:
Then click Build and download:
Extract the archive into the l10n
folder of the project and run the flutter gen-l10n
command again.
Run the app to ensure it supports three languages. How cool is that?
Introducing the over-the-air flow
Lokalise also offers a feature called over the air (OTA). It allows you to deliver updated translations to users without releasing a new app version. Sounds like magic? Well, it’s pretty close, and you can easily set it up in your Flutter project.
Check out the OTA tutorial for full details on utilizing this feature.
Conclusion
So, in this article we have learned how to translate Flutter apps into multiple languages, how to perform pluralization and localization, and how to programmatically set the locale. On top of that, we have utilized AI to translate our app into a new language. Great job!
You may also be interested in reading our article on Android localization.
Thank you for staying with me today and happy coding!